<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Quillborn - Writer&#039;s Studio Devlog - itch.io</title><link>https://sinchross.itch.io/quillborn</link><description>Quillborn is a living narrative engine for writers, RPG creators and interactive fiction developers.</description><item><guid>https://sinchross.itch.io/quillborn/devlog/1547487/visual-effects-and-options-for-the-maps</guid><title>Visual Effects and Options for the Maps</title><link>https://sinchross.itch.io/quillborn/devlog/1547487/visual-effects-and-options-for-the-maps</link><pubDate>Mon, 08 Jun 2026 07:49:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New update. In these videos, I’m demonstrating the amount of options and editing tools the map currently supports, covering terrain, geography, and political regions. I’m also showing all the visu...</p>]]></description></item><item><guid>https://sinchross.itch.io/quillborn/devlog/1545463/drawing-kingdoms-by-hand</guid><title>Drawing Kingdoms by Hand</title><link>https://sinchross.itch.io/quillborn/devlog/1545463/drawing-kingdoms-by-hand</link><pubDate>Sat, 06 Jun 2026 00:00:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I’ve been working on a feature I’ve wanted in Quillborn for a long time: the ability to shape kingdoms and provinces directly on the world map. Before this update, we could edit regions and names...</p>]]></description></item><item><guid>https://sinchross.itch.io/quillborn/devlog/1528735/quillborns-worldbuilding-features</guid><title>Quillborn’s worldbuilding features</title><link>https://sinchross.itch.io/quillborn/devlog/1528735/quillborns-worldbuilding-features</link><pubDate>Wed, 20 May 2026 10:01:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MzY5NjAyLnBuZw==/400x224%23c/E3X%2Fkn.png"/><p>In this video, I wanted to show some of Quillborn’s worldbuilding features, including the map tools and the different ways you can create conflicts, generate narratives and iterate on your world. Th...</p>]]></description></item></channel></rss>